It’s a series full of schadenfreude, where no one can be trusted, everyone will eventually die, and no matter what you do, there is a power higher than you. Instead, you watch the heroes suffer in order to wonder how they are going to break out of their terrible situation, and you watch the villains suffer in order to see them eventually get their comeuppance. You see, Game of Thrones is fundamentally about watching bad things happen to people. That was when I realized, that my problem wasn’t with Telltale or their games at all, but rather with Game of Thrones. Yet, coming in to this episode, standing before Daenerys with the renegade Asher, being beaten to the ground as Gared Tuttle by Frostfinger, being chastised for improper behavior as Lady Mira, and being stampeded over both politically and physically by Gryff Whitehill as Lord Rodrick, was simply getting boring to me. The tales of The Forresters, lords of the Ironwood, were actually quite compelling, and I swear to you, the Telltale writing team handles serious adult situations better than the HBO writing team does. This was peculiar, because I wouldn’t say that the game wasn’t interesting. When I first booted up the fourth episode of Telltale’s Game of Thrones series, I very quickly found myself attempting to force my way through the game, because I was struggling to care about what happened to me and my fictional family.
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